Showing posts with label NewTek LightWave 3D. Show all posts
Showing posts with label NewTek LightWave 3D. Show all posts

Thursday, April 12, 2007

Lightwave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing

Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters.

  • Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages.
  • Discover multiple methods for modeling characters and clothing using subdivision patches.
  • Understand the techniques for creating complex UV mapping.
  • Learn about surface attributes and surfacing characters.
  • Enhance the appearance of your characters through the use of gradients and procedural textures.
  • Explore a variety of techniques for creating image maps and applying them to your characters.

Available at Amazon.com.

Saturday, March 24, 2007

3D GARAGE LightWave v9 Signature Courseware

This is a Beginner to Intermediate Level course. It is the online resource for affordable, next-step all in one LightWave® learning. One complete learning package. You do not need to purchase dozens of discs - the Signature Courseware is designed to give you an A to Z comprehensive learning course, not offered by anyone else.LightWave 3D basics, Modeler Workflow, Layout Workflow, Understanding the HUB, Pitfalls to watch out for from the very beginning, Selection and De-Selection and Volume, Understanding points polygons & edges Basic tool types Building blocks of common, everyday objects, APS for high res objects Identifying surfaces Grouping polygons and points, Vertex Maps, Booleans, Basic Splines, 3D Text Creation, LightWave Layout Basics and overview, Surfacing Basics Node Editor Basics Node Editor Next Level Understanding the Texture Editor, Using Gradients, Basic Lighting Radiosity, Lighting Tricks, Volumetric Lighting, Animation basics New Dynamics IK (Inverse Kinematics) IK Boost Tool Scene Editor Dope Sheet Dope Track Graph Editor, Using the Scene Editor, Understanding Menus Creating Motion Files, Keyframing, Understanding the 3D Camera Using the new v9 Cameras Rendering Basics, Using Render Globals Saving Options and Output Formats and much more thoughts, tips, and tricks throughout the course.

Available at Amazon.com.

Saturday, February 03, 2007

Kick Ass Logos in Lightwave


This video tutorial will familiarize the viewer with how surfacing works in Lightwave.

Thursday, December 28, 2006

LightWave 3D Advanced Modeling: Project Viper

LightWave 3D Advanced Modeling, Project Viper is sure to be a best seller just like our Vehicle modeling series. This video from Kevin Phillips contains more than 6 hours of training on modeling that will improve your workflow and show you easy ways to model advanced objects. Kevin walks you though modeling a Battlestar Galactica Viper showing you various tools or methods that he uses as he creates ship, details, and complex objects. Kevin's methods will show you faster more efficient methods of modeling. Whether your a beginner or an intermediate modeler, this video has something for everyone.

Available from Amazon.com

Tuesday, November 21, 2006

How to Export Poser 6 Facial Morphs to Lightwave 8

This video tutorial shows how to export Poser 6 facial morphs to Lightwave 8 so they can be later imported into Lightwave 8's Modeler and converted into Endomorphs.