Showing posts with label Autodesk Maya. Show all posts
Showing posts with label Autodesk Maya. Show all posts

Monday, April 21, 2008

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel

* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications

Available at Amazon.com.

Wednesday, December 12, 2007

Learning Autodesk Maya 2008

Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 I The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types and then make them move with a wide range of animation techniques directly from the makers of Autodesk Maya. You'll learn to make sound decisions from the beginning, to save yourself unnecessary challenges further down the pipeline. You'll learn how to model with polygons, NURBS and Subdivision Surfaces; understand skeletons and joint orientation; work with inverse kinematics, skin your characters; animate a complete scene including props, constraints, and characters; and much more. The bonus DVD includes free models from Turbo Squid, Autodesk Maya reference guides, and scene files to help you breathe life into your creations.

Available at Amazon.com.

Sunday, July 01, 2007

Advanced Maya Texturing and Lighting

The art of texturing and lighting is a crucial aspect of any movie, game, or other animation project. Now you can learn the secrets of professional animators, mine powerful and often hidden features in Maya, and achieve amazing results with the detailed information you'll find in Advanced Maya Texturing and Lighting.

Written by an industry veteran whose texturing and lighting has been featured in such films as Mortal Kombat, Antz, Shrek, and many others, this in-depth book focuses on advanced techniques used in real-world production environments. You'll find out how to add complexity to your work with custom shaders, high-level texture mapping, a full understanding of lighting concepts, and an unparalleled exploration of Maya's Hypershade window. The book takes a detailed look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques. In gorgeous full color and full of tips, techniques, and workflow ideas straight from the studio, this valuable guide doesn't just teach, it shows you how to achieve the same dazzling and rapid results as the pros.

The enclosed CD features exclusive content, including two bonus chapters, Maya scene files, custom shading networks, textures, the Maya Personal Learning Edition, and files for the practical tutorials, which were designed from an industry perspective and refined in the classroom.

  • Understand lighting theory, history, application, and technique.
  • Painlessly raytrace with Maya Software and mental ray.
  • Get the most out of Maya shadows and post-process effects.
  • Master Global Illumination, Final Gather, mental ray shaders, HDRI, and normal mapping.

Available at Amazon.com.

Monday, May 14, 2007

Maya Visual Effects: The Innovator's Guide

If you need to create stunning effects on a tight deadline for finicky clients and demanding art directors, this book is for you. Go from Post-it Notes to positively dazzling with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow’s meeting? Fashion a force field by Friday? With Maya’s flexible toolset and the unique tutorials in this book, you’ll learn how to solve real-world problems, improvise, and finish your professional assignments on time and with flair.

  • Animate a zombie hand transformation, UFO glow, and streaking energy with textures
  • Make a tentacle shake and slither using expressions and joints
  • Use Paint Effects to create twitching nerves and bacterial hair
  • Split crystals with Rigid Body Dynamics
  • Animate a collapsing rope bridge using Maya Hair
  • Master particle instancing and collision effects
  • Get a handle on scripting with MEL

Available at Amazon.com.

Friday, April 20, 2007

Rendering ZBrush Displacement Maps in Maya


A video tutorial on rendering ZBrush displacement maps in Maya.

Monday, April 09, 2007

Adding Lights to a Scene in Maya


In this video tutorial, learn how to add lights to a scene in Maya.

Tuesday, March 13, 2007

Maya 6 Killer Tips

With more than 90 percent of film effects houses and half of the North American game studios using Maya in their projects, the pressure is on for 3D modelers to prove their Maya chops! It's not enough to just know how to use the program; you need to demonstrate that you can do so swiftly, efficiently, and with dazzling results! Here to ensure you do is a fun, full-colored guide that's been pared down to just the essentials: the hundreds of tips, shortcuts, and tricks the pros use every day to speed their Maya 6 workflows. Along with tips for customizing the Maya interface, polygonal modeling, rendering, and more, veteran author Eric Hanson also provides tons of insider techniques for working with Maya 6's newest features including tips for working with new tools like the Soft Modification Tool, Animation Retargeting, and High Quality Shading; advice for working with the new particle behavior features; cool new hotkeys; and insight into streamlining the texting process with Maya's new Photoshop integration, to name only a few. You'll quickly find that the techniques revealed here allow you to work faster, smarter, and more creatively!

Available from Amazon.com.

Thursday, February 01, 2007

Import Illustrator Files into Maya


How to import .ai files into Maya from Adobe Illustrator.

Wednesday, January 03, 2007

Adding Color to Objects in Maya


In this video tutorial, learn how to add color to objects in Maya.

Monday, December 25, 2006

Learning Autodesk Maya 8|Foundation

This exceptional, full-colour Autodesk Maya Press title - produced by Autodesk, the software's creators - uses Sony's full-length animated "Open Season" for the book's all-new hands-on tutorials for Maya 8. By following the step-by-step tutorials, readers will learn the Maya interface and the basics of modeling, texturing, animating, and visual effects using real-world production files from a full-length feature film. The DVD provides further reinforcement with instructor-led tutorial videos and other resources for extended learning.

With this book readers will:

  • Become familiar with the Maya User Interface
  • Work in 3D space
  • Model with NURBS (Spline)
  • Model with Polygons
  • Set Keyframes and Motion Paths
  • Learn to use Trax Non-linear animation
  • Apply Forward and Inverse Kinematics
  • Deform surfaces
  • Set cameras and lights
  • Create Shaders and Textures
  • Discover rendering techniques
  • Explore particles and Dynamics
  • Begin to use MEL (Maya Embedded Language)

Available from Amazon.com